Project: Limbkit

90.60% relative
35.00% relative

Began in August 2020

This is an entertaining game I made that is competitive, multiplayer, and realtime. It is a sort of mashup of Cookie Clickers and Kahoot. Players compete head-to-head to try and win the most money in this party-style game.

To play, multiple people join a game lobby and compete to achieve the most money in the time before the end trigger goal is reached. This live game includes abilities to gain more money, attack other players, defend against other players, and customize the game. Players must strategically use their money and time to rise to the top.

Even if you aren't a winner, there are plenty of awards for you to earn such as the most taps, the most money spent, the most tactical abilities used, or the most targeted by other players.

I made this game using Node.js and Websockets. All of the frontend code was written with vanilla JS and raw CSS.

Excerpt from about page

Limbkit is a realtime, money-making frenzy game in which players compete to earn the most amount of money before the game is over, sabotaging others as needed.

In Limbkit, each player starts with the same amount of money and presses a hand on their screen to earn more money. Upgrades can be purchased to increase the amount of money per press, give you money without doing anything, and more.

You can also use tactical abilities to try and distract other players or take their money.

In addition, the themes tab has different purchasable cosmetics and can do fun seasonal effects!

When the time is up or the goal has been reached, the player who achieved the goal (by default, the most amount of money) wins! But don't worry, there are many other awards you can earn.

Limbkit also lets you host customizable games that make no two games alike! Experiment with different goals, starting money, cooldown speeds, and more.

  • The home sceen with large buttons to Create a game or Join a game
  • The create game screen with visible options for setting the goal and economy
  • The host screen with a join code, current play list, and start button
  • An in-game screen on a vertical mobile decvice with different upgrades for purchase, a timer ticking down, and bottom navigation tabs to switch between menus
  • The host screen for an in-progress game with a graph of the total money between plays, a log of events that have happened, a timer countdown, and a player leaderboard
  • The host screen at the end of the game listing the leaderboard, the game winner, and the winner for different awards