Began in September 2022
I worked in a team of fourteen members to create a game using Unity for an RSO (club) called GameBuilders (a subset of ACM@UIUC). We used Scrumban project management via Trello, and I followed Confluence documentation written by the design subteam to guide my work as a member of the programming team. We had weekly standup meetings to update each other on our progress, note blockers of work, and plan future tasks.
This game is a case study of the video game Hades by Supergiant Games. It is a top-down roguelike hack-and-slash game.
My role specifically on the team was largely focused on the UI. I created health bars, menus, and popup tooltips to interact with items. I also worked on other miscellaneous tasks such as the aim assist feature.